Town: O̠qa-ni̽ Kez

O̠qa-ni̽ Kez

O̠qa-ni̽ Kez
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceZde̜ze̜ Moot
RegionHaiēvaj Holt
Founded923
Community LeaderChief Khêbè Wuzirvi
Area4 km2 (1 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation4340 m (14238 ft)
Average Yearly Precipitation150 cm/y (59 in/y)
Population1042
Population Density260 people per km2 (1042 people per mi2)
Town AuraMysticism
Naming
Native nameO̠qa-ni̽ Kez
Pronunciation/ˈo̠qa/ /ni̽/
Direct Translation[millennium] [woman; wife]
Translation[Not Yet Translated]

O̠qa-ni̽ Kez (/ˈo̠qa/ /ni̽/ [millennium] [woman; wife]) is a subtropical Town located in the Zde̜ze̜ Moot of the Viceroyalty of Rosid.

The name O̠qa-ni̽ Kez is derived from the Wood Elvish language, as O̠qa-ni̽ Kez was founded by Bhrazso Wudush, who was culturaly Wood Elven.

Climate

O̠qa-ni̽ Kez has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 5°C (41°F). O̠qa-ni̽ Kez receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. O̠qa-ni̽ Kez covers an area of nearly 4 km2 (1 mi2), and an average elevation of 4340 m (14238 ft) above sea level.

Overview

O̠qa-ni̽ Kez was founded durring the early 10th century, by Bhrazso Wudush. The establishment of O̠qa-ni̽ Kez was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Bhrazso Wudush struck deals with nearby nations and communities to establish O̠qa-ni̽ Kez as a prison colony.

O̠qa-ni̽ Kez was built using the conventions of Wood Elven durring the early 10th century. Naturaly, all settlmentss have their own look to them, and O̠qa-ni̽ Kez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

O̠qa-ni̽ Kez is buildings are built arround a single restrictive split-log ties mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town lacks any defencive features, though certainly constructing even a simple fence or digging a ditch is at the forefront of the 's mind. At least, one would hope so.

A look arround O̠qa-ni̽ Kez reveals an abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the town places a lot of value on education and being a learned individual.

Civic Infrastructure

O̠qa-ni̽ Kez has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

O̠qa-ni̽ Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within O̠qa-ni̽ Kez.

O̠qa-ni̽ Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

O̠qa-ni̽ Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

O̠qa-ni̽ Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain O̠qa-ni̽ Kez's public wards, blessings, and other arcane systems.

O̠qa-ni̽ Kez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

O̠qa-ni̽ Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

O̠qa-ni̽ Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

One or more crime bosses have a powerful influence within O̠qa-ni̽ Kez. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.

O̠qa-ni̽ Kez's chapel was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

Due to the actions of local Kami, summer is long in O̠qa-ni̽ Kez.

The Ghoul near O̠qa-ni̽ Kez are known to be a mutant strain of the creature.

O̠qa-ni̽ Kez's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves square dance to channel Transmutation energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4230 m2
    • Cattle and Similar Creatures: 260
    • Poultry: 3126
    • Swine: 208
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 104

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 4
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 2
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

309 of O̠qa-ni̽ Kez's population work within a Foundational Occupation.

681 of O̠qa-ni̽ Kez's population do not work in a formal occupation, but do contribute to the local economy. 52 (5%) are noncontributers.

Points of Interest

Due to a magical anomaly, O̠qa-ni̽ Kez is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with good fortune for a year and a day. One of O̠qa-ni̽ Kez's local festivals commemorates this miracle.

History